This game is a puzzle game where you complete obstacle courses as a ball.

StatusReleased
PlatformsHTML5
AuthorNick_Drkulec
GenrePuzzle
Made withUnity

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(3 edits)

I finished three levels (I did not finish the 4th as I kept failing the last jump).

The last jump in the 3rd level seems to not be communicated (i.e. the gray underneath the ? token blends in with the platform before the jump), I'd like to see a clear hint that a jump is ahead as to give the player a fair chance to make it first try.

Ball rolling controls feel solid i.m.o. (quickly got used to them).
Texture on the ball works well for keeping track of ball orientation.
Have you considered curved levels..?

Well first of all, thank you so much for playing and double thank you for taking the time to leave feedback.


I’m planning to change the 4th level, or at least make it way later in the game as nobody can beat it in a reasonable amount of time. 

I see what you mean about level 3, I’ll try different ways of indicating that jump. 

I have not thought about curved levels yet, but that would introduce some interesting mechanics…